5 16-Bit RPGS to We Want for Rerelease Besides Earthbound
Earthbound has finally found it's way onto the Wii U. I don't know why it was necessary to include Ness in a dozen spin-offs before we were allowed a chance to play him on the virtual console in his original adventure, but whatever. This is a great opportunity for folks that missed one of the best RPGs ever to relive it, and maybe generate some interest so Shigesato Itoi will return and craft us a new one for the modern age.
Until then, it's left me in a nostalgic mood, and I present the five other 16-bit RPGs that deserve to see rerelease.
Video Game Atlas: Onett
The 7th Saga: Up there on the list of most difficult RPGs from the era was the turn-based 7th Saga. It wasn't a particularly inspired story, just your random quest for magic runes to defeat an evil wizard, but the game was years ahead of its time in some of its innovations. Players got a crystal ball radar that allowed them to see nearby enemies, meaning that you could theoretically avoid random encounters. Plus, in every game one of your fellow playable characters is a randomly chosen traitor, which made for some powerful repeat playing.
There's time travel, a discussion on the cyclical nature of fate and heroes, all in all a very underrated game that most people gave up on because when it was ported to America they made the enemies twice as powerful. The rights should be sitting around somewhere in Enix's file cabinets, all it requires is someone digging it out.
Lufia & The Fortress of Doom: In a weird turn of events the sequel to Lufia was remade into an action RPG for the DS, while the original languishes around still unreleased. That's understandable, as the game was somewhat unfairly blamed for not being as good as entries like Secret of Mana, but the story still has a lot of heart and it boasts one of the best soundtracks you'll hear from that time. It used an outdated targeting system that refused to acknowledge defeated enemies causing you to miss, but it's all worth it all for the twist ending near the 35-hour gameplay mark.