June Kickstarter Round-Up: Virtual Reality Gaming is Finally Real

Categories: The Intertubes

Once a month we'll be bringing you a look at some of the local Kickstarter campaigns in order to let you know what's getting ready to be unleashed through the help of small investors.

Ever since I was a young boy I played the silver ba... wait, sorry. Man, that song gets in your head. What I wanted to say was that when I was a kid they always told me that one day you'd be able to just walk into a virtual reality world almost completely indistinguishable from the real one. You saw it in movies, but right around the same time they also tried to sell us Power Gloves and U-Forces and other crap that was the technological equivalent of magic beans.

Now we live in a world where we've finally got motion sensing working, and we've achieved photo-realistic graphics to go with it. The question is, "Who is going to take that final step and make a VR peripheral to accompany those things?" The answer is Houston's own Virtuix. Watch that video and you will immediately see why they've raised almost $1 million in days.

The Omni has no moving parts, comes apart for semi-easy storage, is completely adjustable, and looks beyond simple to use. Best of all, it plugs right in with any game that uses a first person perspective and is compatible with Microsoft Kinect (No doubt if it takes off a Playstation Move and Wii-U compatible model or adaptor will come along). Now you can take a walk in Skyrim or Columbia or Aperture Science or any number of amazing worlds.

It's not cheap, though. You'll need a $429 buy in right now to snatch up the unit. Post Kickstarter they're likely to be $600.

Goal: $150,000 by July 22 (Met)

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