Reviews for the Lazy Gamer: God of War: Ascension
Game: God of War: Ascension
Publisher/Developer: Sony Computer Entertainment/SCE Santa Monica Studio
Describe This Game in Three Words: Demigod at best.
To see what I thought about the multiplayer mode in beta-testing, click here.
Plot Synopsis: Set before the first God of War, Ascension follows Kratos as he wages war against the Furies for breaking his blood oath to Ares after the god of war tricked him into murdering his family. Now the most powerful spirits of Greek mythology wait for the Ghost of Sparta.
Up Up: God of War games are kind of like Mario games in a way. They don't really change a whole lot because they don't really need to. The people behind Kratos know their audience, and that audience wants to see the Spartan stride across a beautiful and improbable ancient world brutally massacring monsters and doing terrible things, but being conflicted about it. At the end of the day, for Kratos it's all "Dear Diary...today I fucked bitches and killed gods." That's how he rolls.
The series has never looked better, with the fantastical Temple of Delphi and the Prison of the Damned coming to life in an unbelievable way. Even in a series known for creating the greatest landscapes in gaming, Ascension outdoes itself to the point that it's hard to believe you're not watching a multimillion-dollar animated feature.
All of what you love about God of War is there in the gameplay. Kratos wields the blades of chaos same as ever, and the opening boss fights is truly magnificent. As usual, the game pulls out all the stops in the first go-round, pitting the Ghost of Sparta against the Hecatonchires. It's a huge, Cronus-esque fight with some absolutely disturbing imagery right out of The Thing. In the end, you win with the greatest game of quit-hitting-yourself ever devised. Classic Kratos, and fun as Hades.