Top 10 Most Frustrating Mini-Games in Video Games
3. Super Mario RPG (Yoshi Racing): I admit this one is personal. The Yoshi Racing segments are pretty much completely ancillary to the rest of the game, but what Mario fan misses a Yoshi appearance? Yoshi's Island is being ruled by a bully you have to race, but instead of a course you have to march in rhythm to a song.
I actually spent almost $30 in the '90s on the phone to game counselors trying to get someone to explain the how the hell the rhythm worked. It doesn't follow the song at all and just mimicking the "one-two, one-two" instructions from the tutorial doesn't seem to work either. As an adult I've beat it, but I still have no idea how.
2. BioShock 2 (Hacking): Hacking security systems in the BioShock series is as essential as it is annoying. The first game used a pipe game, but the second one used a color matching game that was shown to be impossible to win if you were colorblind. Even though BioShock is one of my favorite games, I had to experience the sequel in playthroughs on YouTube simply because it never occurred to the makers that ten percent of all makes would be unable to use their already obnoxious mini-game. ![]()
1. Final Fantasy X (All of Them): Final Fantasy is full of mini-games. Some of them are awesome, some of them are mediocre, and some of them are so bad I'm convinced they were put in play to punish us. I'm looking at you Tetra Master from IX.
Then came Final Fantasy X, and apparently Satan was hired to construct their diversions because almost every single one is an exercise in deliberate malice against a player. Blitzball is an unplayable mess that takes forever and is proof that the last good sports game Square is responsible for was Rad Racer. Still, if you want to take Wakka to his highest level and get his ultimate weapon you'd better get good at it.
Then there's butterfly catching, which in addition to being very hard is about the dumbest premise for a mini-game ever in the series. Even that pales next to the Lightning Dodger needed to get Lulu's ultimate weapon. It takes almost an hour of completely uninterrupted play to manage, requires perfect timing, and a single mistake takes you back to the beginning. You have to dodge a ridiculous 200 bolts to get the Venus Sigil, and it makes the jump rope game from IX look easy in comparison. Seriously, how can someone who hates video games so much be put in charge of making them?
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