Mass Effect 3 to Get New Ending, and 5 More Games That Also Should

Categories: Gaming

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Mass Effect 3 has been the subject of near-universal scorn over its ending. We won't go into spoilers here, but we will say that for a series based on the power of choices and the repercussions of those choices, Mass Effect 3 really didn't offer a whole lot of wiggle room in the outcome. No matter your actions, 95 percent of the final scene is identical.

That's not even going into the fact that what happens is more illogical than the ending of the Watchmen film. Again, we're not trying to spoil it for you, but the final result of even the good ending can easily be extrapolated as a starving, lawless society cut off from the universe and engaged in a bitter civil war over a scorched planet. That is the most plausible course of events.

Luckily, BioWare co-founder Dr. Ray Muzyka has issued a statement saying that the creative team behind Mass Effect 3 is hard at work on downloadable content designed to answer some of their fans' criticisms. There's not likely to be a whole new ending, but more like a series of explanatory epilogues that won't contradict the original ending. Either way, fans have spoken and moved a very crappy mountain.

There are more than a few games in the world that have cheated their players on the endings. We're not talking about old-school adventures that gave you little more than "Thanks for saving President Ronnie! Let's go get a hamburger!" We mean modern epic titles with plenty of space in their memory that should've freakin' known better.


God of War II

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After fighting his way through some of Greek mythology's greatest heroes, Kratos kills the Sisters of Fate and manages to return to the moment when his father Zeus murdered him. Kratos attempts to turn the tables on Zeus, only to have his sister Athena jump in front of the sword. Zeus flies away, and tells his fellow Olympians that they must crush Kratos, who is at that moment climbing Olympus on the back of the titan Gaia. Then the curtain falls and we're told to wait for God of War III, something that wouldn't be released for three more years and on a next-generation platform to boot.

So basically, SCEA decided that if you wanted to know how everything you did turned out in God of War II, you had to buy an entire new gaming system. That seems rather unfair.


Final Fantasy IX

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Mostly, the Final Fantasy series is pretty good about their endings. Case in point, XII has one of the best endings ever done in any game we've ever played. While IX remains one of our favorite titles in the series, when it comes to the ultimate showdown, they really dropped the ball.

See, IX's whole purpose was nostalgia. It was a cutting-edge game that would hearken back to the NES and SNES days. To that purpose they basically hijacked IV's ending of having the evil half of a set of brothers be revealed to have been possessed by an even greater evil.

Thing is, at least in IV, they mentioned this greater evil a couple of times before he showed up. Go ask any Final Fanatic who Necron is and we'll bet you dollars to doughnuts they won't have an answer. This revelation means that our main hero, Zidane, spends a whole year digging himself and his brother, Kuja, out of ruins because he felt guilty about Kuja's possession. A year? We won't even help our evil brother move a couch. Necron was so forgettable that he wasn't even included in the all-star game Dissidia as the villainous representative of IX.



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26 comments
Slimjimmyb
Slimjimmyb

I'll agree that fan sadness at the death of a character as beloved as the Joker, combined with reverential soundtrack, create the rather weird effect of honouring an absolute psychopath.  But actually, the Arkham City ending makes sense - the vanishing of both Ra's and Talia's bodies and the plot-critical nature of the Lazarus pit, along with allusions to the fact that Ra's has been dead and brought back before, suggest both may come back.  It's likely Bats knew that at the time.  Meanwhile, rather than honouring the Joker, the criminal element needed to be shown, definitively, that he was dead.  Notice the armies of thugs outside expecting Joker to emerge victorious, and chanting his name.  This is one instance where Batman couldn't cut and run.  It's also symbolic of his failure; while the Joker was alive there existed proof that, no matter what, he wouldn't kill.  Although it wasn't his fault, he would still blame himself for it, and the symbolic failure of his code.  He's the tragic figure, not the dead lunatic in his arms.  I'm not saying there wouldn't have been other ways to handle it, but I'd say putting it in the top 6 bad endings is a stretch.

For my money you're also wrong about Portal, for a short game the ending was more or less what I expected, until the song broke out, followed by the cake at the end, both of which cemented the ending as an all-time great.

Rico Robinson
Rico Robinson

I'll say this about Bat-Man...That he carried Joker out instead of Talia can make perfect sense, if you think about it. Bruce Wayne's life is a misery of his own creation. Being the Bat-Man destroyed just about every personal relationship he ever had. It seems at least somewhat logical to me that in the end, as much as Bruce would hate to admit it, the death of the Joker might, in the heat of the moment, demand more of his attention than that of even Talia...just my opinion *shrug* My point being that Bat-Man business always took precedence for Bruce...Hey, Bruce! Obsess much?!

Pelican M.
Pelican M.

The endings were taking place inside Shepard's mind folks.  Mass relays did not explode, in fact you haven't even finished your fight against the Reapers!  Of course you better get the ending where Shepard lives at the end so you can import that character in ME4.  And don't say there won't be a fourth it was a trilogy! etc. it is a capitalistic america and we will all buy another game.

Pdsamson2
Pdsamson2

I agree that a lot of these games might have needed new endings, but I honestly feel you're being overly pessimistic about the aftermath of the mass effect 3 endings.  A lot of people seem to forget that these fleets aren't stranded...

Huey Bosco
Huey Bosco

With regards to Portal, it was never intended to be a full game. It was built as a fun add-on to The Orange Box, a collection of Valve's Half-Life series and Team Fortress 2. They never billed it as even having a narrative to it, just a collection of puzzles, which is why it was so surprising when the player realizes the game is much deeper than they thought. You can definitely see the difference with Portal 2, where they knew the community were wanting a full-blown narrative, so they more fully fleshed everything out proper. Considering it was conceived as a one-off project for a person to kill time doing logic puzzles, I think the ending is just fine. 

Greenman8907
Greenman8907

Every relay is destroyed or rendered non-operational. Even at peak flying, using standard FTL drives (not including time to stop, refuel, resupply, discharge drive cores, etc.) it would take the Quarians 22 years to get back to the Far Rim. For all intents & purposes, the fleets are stranded.

Jef With One F
Jef With One F

The Mass relays were destroyed. Wouldn't that strand them.

PowellByron
PowellByron

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PowellByron
PowellByron

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Jef With One F
Jef With One F

True, but it would've been nice if they'd invested a bit more in the ending patch. Like I said, I consider Portal 2 more of a remake than a sequel like Evil Dead 2, so it's all in how you look at it.

Pdsamson2
Pdsamson2

Yet they can clearly get home, a difficult trip isn't an impossible one.  They can mine for fuel, as the quarians already do habitually, and expand their fuel reserves.  The Live-Ships already provide them with a renewable food supply.  Drive cores can be discharged as long as they can find a planetoid.  They aren't stranded, going home has just become more difficult.

Pdsamson2
Pdsamson2

Actually no, they still have FTL technology, that's how they've traveled within star clusters throughout the series.  It will take much longer (And I mean it will take the quarians roughly 27 years to get across the whole galaxy to Rannoch, someone ran the numbers on that) and be very difficult, but everyone should be able to get home within the lifetime of their species with adequate preparation.

Jef With One F
Jef With One F

Sorry. That shot just feels like a cheap way out to me. Think, the ending of Super Mario Bros. the Movie.

Tadams
Tadams

he is alive if you choose the destroy ending whether you believe the theory or not my friend

LeroyJ
LeroyJ

Sorry for the confusion, I was not replying to you.  I agree with you

Jef With One F
Jef With One F

That was sort of my original point. Lots more beings to feed and a jacked up Earth with no easy way off.

kuuga
kuuga

What people, and apparently the writers at bioware seem to forget, it was established in the arrival dlc when a mass relay is destroyed, the resulting explosion takes out the entire star system, I mean blowing up a mass relay and killing 30,000 batarians is why he is on earth at the start of the game in the first place.

LeroyJ
LeroyJ

so what about all the other races that need food?  I assume the krogans just jack those liveships

Jef With One F
Jef With One F

I'm going to stand by my original point that the realistic outcome is a horrendous fight over dwindled resources and a very difficult trip home that many may or may not be willing to risk. However, you obviously got it more than me, so kudos!

Exolon
Exolon

The blast from the Crucible downs the Normandy. There is no reason it would not affect the thousands of other ships floating above earth. Moreover, the Normandy is one of the most advanced ships created... and the one thousand units of fuel it can hold can only last for travel between two or three systems. There is only one fuel depot per cluster, and not all clusters necessarily have fuel depots. Ships wouldn't even reach the next cluster, much less Rannoch.

LeroyJ
LeroyJ

do they have 27 years worth of food?

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