Imagine Rigney Turns Bioshock into Lego Reality

Categories: Gaming, Geek

rapture 1.jpg
We have two artifacts that take absolute precedence whenever we move. The first is a frozen hollow chocolate bunny rabbit that was the last gift we received from our daughter's namesake before she died. The second is a Lego pirate ship that was the first set we built with our dad. It stands at more than a foot tall, comes with a bigger cast of characters than the movie Alien and even features a working crane.

Until recently, we thought it was the bar-none coolest bit of Lego around, and boy we were nowhere near right. The coolest bit of Lego around is actually a custom build by a 15-year-old Denver boy named Imagine Rigney, who used the colored blocks to build the amazing underwater city of Rapture from the video game Bioshock.

Art Attack picked up the game along with a PS3 as an anniversary present and promptly sat down to be amazed at the Ayn Randian plot, the beautiful art deco imagery and the pants-soiling terror of having murder-mutants talk psycho and attack you. The underwater city built by Andrew Ryan to escape what he saw as the rise of collectivism, government tyranny and theocracy, is massive, intricate beyond all compare, and may be the single most amazing location ever conceived in a video game.

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Imagine Rigney
How someone could take on constructing a more-or-less perfect replica of Rapture is beyond us, but then again, we're not Imagine Rigney. His build stands nearly 4 feet tall from the base to the top of the angel statue on top and contains between 18,000 and 20,000 pieces. Rigney spent a month in mental planning and part acquisition and another solid month of midnight-to-4 a.m. sessions constructing the city.

The Lego Rapture perfectly captures the video game city, complete with its faded advertisements, statues, rubble and fires, and even custom-built versions of the game's famous enemy, The Big Daddy. The build lacks only the oppressive darkness of the game, but hey, technically these are children's toys after all. They don't come in Apocalypse Grey.

Bioshock taught us what we've known ever since we first read Atlas Shrugged. Namely, take Objectivism too far and bam, you're trapped underwater using genetic modifications to take down freaks in dive suits with gut drills for hands. However, the drive and perfection of Rigney's creation could almost make him one of those Randian Übermensch who bring uncompromising art and science into the world. He's pretty much Howard Roark from the Fountainhead, except with Legos and not yet old enough to drive.

By way of comparison, that pirate ship we're so fond of? You could set the whole thing on the water adorning the top of Rigney's Rapture and it would still be dwarfed, though it might make for a kick-ass pirate Bioshock crossover.

We sat down with Rigney via Internet to ask him a bit about his build. Continue to page 2 to read his answers.

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Joseph
Joseph

This young man has taken a diversonary product, much like lincolnlogs and erector sets, and turned it into an art venue.  I like the idea of people, young and old, doing more than pushing buttons on a computer game.  I hope he continues and is given the opportunity to introduce more people to this non-electric game.

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